Press release
Serious Games Market to witness huge growth during the forecast period 2019 - 2027 | key players involved are ReakAway, Designing Digitally, Diginext, IBM Corporation, ImpactGames, Learning Nexus, MPS Interactive Systems Limited, Nintendo, Serious Games S
Serious games are games designed and developed for a purpose beyond only entertainment. They utilize the motivation levers of game in order to enhance the motivation of participants to engage in complex or boring tasks. The increased requirement for user engagement across enterprises and consumer brands and growing usage of mobile-based educational games are boosting the growth of the serious games market.This report provides in-depth overview of the Serious games market. It covers market characteristics including segmentation, market share, trends and strategies for this market. The Market Size section provides data that predicts the market's historical growth and future. Drivers and restraints are reviewed that support and control market growth. An in-depth analysis of key players operating in the market is also mentioned in this research report
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Some of the key players influencing the serious games market are BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, ImpactGames, LLC, Learning Nexus Ltd., MPS Interactive Systems Limited, Nintendo Co., Ltd., Serious Games Solutions (Promotion Software GmbH), and SuperBetter, LLC among others.
The report aims to provide an overview of the global serious games market with detailed market segmentation by the platform, application, industry vertical, and geography. On the basis of platform the market is segmented into Mobile-Based, PC-Based, and Web-Based. By application the market is classified into Advertising & Marketing, Simulation Training, Research & Planning, Human resources, Learning and Education, and Others. By industry vertical the market is categorized into Healthcare, Aerospace & defense, Government, Education, Retail, Media & Entertainment, and Others
While Geographically the market is segmented into North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region. Thus the report’s conclusion reveals overall growth prospect of the market along with impact analysis.
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Table of Contents
1. Serious Games Market Introduction
2. Market Key Takeaways
3. Serious Games Market - Key Industry Dynamics
4. Serious Games Market Analysis- Global
5. Serious Games Market Revenue And Forecasts To 2025 – Platform
6. Market Revenue And Forecasts To 2025 – Application
7. Market Revenue And Forecasts To 2025 – Industry Vertical
8. Global Serious Games Market Geographical Analysis
9. Industry Landscape
10. Market - Competitive Landscape
11. Serious Games Market, Key Company Profiles
12. Appendix
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