openPR Logo
Press release

Strategic Report on Healthcare Gamification Market Comprehensive Analysis by 2027 with Leading Key Players - Fitbit, Inc., Ayogo Health, hubbub health, Microsoft, Bunchball and others.

08-06-2019 05:36 PM CET | Health & Medicine

Press release from: The Insight Partners

Healthcare Gamification Market

Healthcare Gamification Market

Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth.

Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.

Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way.

Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.

Get Sample Copy of this Report at – http://tiny.cc/klntaz

The Prominent Players operating in this study include:

Fitbit, Inc., Ayogo Health Inc., hubbub health inc., Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs, Inc., JawBone, MANGO HEALTH, and Nike, Inc. among others

The Healthcare Gamification market is anticipated to grow with a significant rate in the coming years, owing to factors such as, rising government spending on healthcare infrastructure in developed regions, increasing geriatric population and rising technological advancements.

However, the Healthcare Gamification-based initiatives by government bodies is anticipated to offer more growth opportunities for the players operating in the Healthcare Gamification market.

Key Elements that the report acknowledges:

- Market size and growth rate during forecast period.

- Key factors driving the “Healthcare Gamification” market.

- Key market trends cracking up the growth of the “Healthcare Gamification” market.

- Challenges to market growth.

- Key vendors of “Healthcare Gamification” market.

- Detailed SWOT analysis.

- Opportunities and threats faces by the existing vendors in Global “Healthcare Gamification” market.

- Trending factors influencing the market in the geographical regions.

- Strategic initiatives focusing the leading vendors.

- PEST analysis of the market in the five major regions.

Avail Discount on this Report at - http://tiny.cc/rmntaz

Market Segmentation Study:

Market by Game type

- Casual games
- Serious games
- Exercise games

Market by Application

- Fitness management
- Medical training
- Physical therapy
- Others

Market by End user

- Enterprise-based users
- Consumer-based users

The report analyzes factors affecting Healthcare Gamification market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the Healthcare Gamification market in these regions.

North America is expected to contribute to the largest share in the healthcare gamification market in the coming years, owing to high adoption of technological advanced solutions for treatment and therapies as well as large number of population suffering with chronic diseases in the in the region that demands innovative ways for treatment of diseases. Asia Pacific is expected to witness significant growth in the healthcare gamification market during the forecast period, due to increasing use of games for health condition improvements and increasing fitness needs in the region.

Finally, the report provides an overview of global market with detailed market segmentation by component, end user, and geography. The global Healthcare Gamification market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Healthcare Gamification market players and offers key trends and opportunities in the market.

Reasons to Buy the Report:

- Learn about the driving factors, affecting the market growth.
- Imbibe the advancements and progress in the market during the forecast period.
- Understand where the market opportunities lies.
- Compare and evaluate various options affecting the market.
- Pick up on the leading market players within the market.
- Envision the restrictions and restrains that are likely to hamper the market.

Purchase this Report at – http://tiny.cc/jnntaz

Contact Us:
Call: +1-646-491-9876
Email: sales@theinsightpartners.com
Website: www.theinsightpartners.com

About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We are a specialist in Technology, Healthcare, Manufacturing, Automotive and Defense.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Strategic Report on Healthcare Gamification Market Comprehensive Analysis by 2027 with Leading Key Players - Fitbit, Inc., Ayogo Health, hubbub health, Microsoft, Bunchball and others. here

News-ID: 1818783 • Views:

More Releases from The Insight Partners

Agricultural Lighting Market Estimated to Experience a Hike in Growth by 2031
Agricultural Lighting Market Estimated to Experience a Hike in Growth by 2031
The increasing adoption of indoor farming practices is a significant driver of the agricultural lighting market. As urbanization rises and arable land decreases, farmers are turning to controlled environment agriculture (CEA) to maximize yield. Advanced lighting solutions, such as LED grow lights, provide the necessary light spectrum for optimal plant growth, enabling year-round production. This shift towards indoor and vertical farming systems drives the demand for effective and energy-efficient agricultural
Medical Device Validation and Verification Market Worth by 2031
Medical Device Validation and Verification Market Worth by 2031
Offers a comprehensive overview of the market's current state and future growth trajectory. It identifies key drivers, challenges, and opportunities, providing valuable insights for various business stakeholders. According to the report's forecast, the sector is set to witness a steady expansion in market size, market share, and innovation over the next six years. Download Sample PDF @ https://www.theinsightpartners.com/sample/TIPRE00016735/?utm_source=OpenPR&utm_medium=10759 Key Growth Drivers The press release details five major factors propelling the market forward: 1. Stringent
Medical Vacuum Filters Market Positioned for Substantial Growth Through 2031
Medical Vacuum Filters Market Positioned for Substantial Growth Through 2031
New York, US - August 28, 2025- A new market report from The Insight Partners projects a strong and steady expansion for the global medical vacuum filters market, fueled by a confluence of rising healthcare demands and technological innovation. The report, titled "Medical Vacuum Filters Market Share, Size, Trends, and Forecast by 2031," highlights that the sector is set for significant growth in both market size and innovation over the
Growing Industrial Automation and IoT Driving the Level Translators Market
Growing Industrial Automation and IoT Driving the Level Translators Market
New York, US - August 21, 2025- The market for level translators is projected to grow significantly by 2031, fueled by the rise in industrial automation and the expanding use of consumer electronics, automotive systems, and IoT devices. According to a new report from The Insight Partners, this growth is driven by the increasing need for components that can seamlessly bridge the gap between devices operating at different voltage

All 5 Releases


More Releases for Gamification

Education Gamification Market Size Analysis by Application, Type, and Region: Fo …
USA, New Jersey- According to Market Research Intellect, the global Education Gamification market in the Internet, Communication and Technology category is projected to witness significant growth from 2025 to 2032. Market dynamics, technological advancements, and evolving consumer demand are expected to drive expansion during this period. The education gamification market has seen rapid growth as educational institutions and organizations recognize the benefits of incorporating game elements into the learning process. By
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview: According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028 Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview: According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028 Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &
Benefits of Gamification in Learning
‘All work and no play make Jack a dull boy.’ In this world of online education, computerised learning and video games, children are always hooked onto one device or another. The era of outdoor games is gone whereas online screen time is increasing every day. With every passing day, technology is evolving in a manner that heralds a day, not far away, when every educational component will be
Gamification Industry Outlook and Forecast 2020-2027| Faya Corporation, Gamifica …
The research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per market segment. The report provides an overview of the growth rate of the Gamification market during the forecast period, i.e., 2020–2027. Most importantly, the report further identifies the qualitative impact of various market factors on market segments and geographies. The research segments the market on the
Gamification Market With Emerging Factors 2020 | Alive Mobile, Badgeville, BigDo …
Humans possess tendency to influence their own behavior due to experiences while playing games, reading novels, receiving rewards, etc. Gamification makes use of this human tendency of influencing own thinking process due to games to engage users for effective problem solving in real world. Gamification proves its advantages in activities such as rewards to people, customer experience enrichment, employee engagement, etc. Report delivers detailed analysis about market dynamics, top winning strategies