Press release
Augmented Reality and Virtual Reality Market - Detailed Analysis of Current and Future Industry Figures till 2025 | DAQRI, Augmented Pixels, EON, Innovega, Catchoom, Laster, Layar, Total Immersion, Vuzix, Zugara, Marxent, Blippar, Oculus, Microsoft, Googl
Augmented Reality and Virtual Reality Industry Premium Report have an extensive study based on Major Players, Size, Share, Growth Rate, Future Trends, Market Drivers, Opportunities and Challenges, Competitive Landscape which will provide a comprehensive view of Augmented Reality and Virtual Reality Market.Smart phones are the must have digital devices today, they have changed the way we communicate, travel, design, run business, and many more. In recent years smartphones revolutionized the world, and still the ongoing R&Ds to launch advanced features, improved and more customer centric and enterprise level applications holds the market for years to go. AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment. Augmented reality is not device dependent for an extent, and this technology can reach out to users through their smartphones and tablets through developed applications.
The global augmented reality and virtual reality market is expected to grow at a CAGR of 41.2% during the forecast period 2016 to 2025 and expected to reach US$ 130.01 Bn in 2025 from US$ 5.83 Bn in 2016.
Smartphone and tablets manufacturers are integrating more of these AR applications to increase the user experience and with growing smartphone market, AR integrations are expected to take a leap in near future. Subsequently, driving the growth for augmented reality and virtual reality market in the coming years.
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The reports cover key developments in the Augmented Reality and Virtual Reality market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market payers from Augmented Reality and Virtual Reality market are anticipated to lucrative growth opportunities in the future with the rising demand for Augmented Reality and Virtual Reality market in the global market.
Key Players Influencing the Market
o DAQRI, LLC
o Augmented Pixels Inc.
o EON Reality, Inc
o Innovega, Inc.
o Catchoom
o Laster Technologies
o Layar B.V.
o Total Immersion
o Vuzix Corporation
o Zugara, Inc.
o Marxent Labs LLC
o Blippar
o Oculus VR, LLC
o Microsoft Corporation
o Google, Inc.
The "Global Augmented Reality and Virtual Reality Market Analysis to 2025" is a specialized and in-depth study of the Augmented Reality and Virtual Reality industry with a focus on the global market trend. The report aims to provide an overview of global Augmented Reality and Virtual Reality market with detailed market segmentation by solution, deployment type, application, vertical and geography. The global Augmented Reality and Virtual Reality market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.
Besides this, the report analyzes factors affecting Augmented Reality and Virtual Reality market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions considered in the Global Augmented Reality and Virtual Reality Market report.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global Augmented Reality and Virtual Reality market based on the type and application. It also provides market size and forecast till 2025 for overall Augmented Reality and Virtual Reality market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
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Answers that the report acknowledges:
o Market size and growth rate during forecast period.
o Key factors driving the Augmented Reality and Virtual Reality Market.
o Key market trends cracking up the growth of the Augmented Reality and Virtual Reality Market.
o Challenges to market growth.
o Key vendors of Augmented Reality and Virtual Reality Market.
o Detailed SWOT analysis.
o Opportunities and threats faces by the existing vendors in Global Augmented Reality and Virtual Reality Market.
o Trending factors influencing the market in the geographical regions.
o Strategic initiatives focusing the leading vendors.
o PEST analysis of the market in the five major regions.
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