Press release
E-learning Market Aims to Expand at Double-Digit Growth Rate | Adobe Systems, Allen Interactions, Apollo Education
A new research document is added in HTF MI database of 190 pages, titled as 'Global E-learning Market 2020-2026 by Offering, Learning Mode, Technology, Material Source, Application, End User, and Region: Trend Forecast and Growth Opportunity' with detailed analysis, Competitive landscape, forecast and strategies. The study covers geographic analysis that includes regions like APAC, Europe, North America, South America, RoW and important players/vendors such as Adobe Systems Inc., Allen Interactions Inc., Apollo Education Group, Aptara, Inc., BlackBoard Learn, Cengage Learning, CERTPOINT Systems Inc., Cisco Systems, Inc., Citrix Education, Cornerstone OnDemand, Inc., Desire2learn, Docebo, Educomp Solutions Ltd, GP Strategies Corp., Instructure Inc., Intuition Publishing, Kallidus Ltd, Learning Pool, McGraw-Hill Education, Meridian Knowledge Solutions, Microsoft Corporation, NIIT Ltd, Oracle Corporation, Pearson Plc, Saba Software, Skillsoft Corp, Tata Interactive Systems, The British Council, Thomson Reuters Corp The Study will help you gain market insights, upcoming trends and influencing growth prospects for forecast period of 2020-2026.Access sample report @ https://www.htfmarketreport.com/sample-report/2684665-global-e-learning-market-2020-2026-by-offering-learning-mode-technology-material-source-application-end-user-and-region
Summary
Global E-learning market will reach $390.6 billion by 2026, growing by 11.7% annually over 2020-2026 owing to the rising need for remote teaching and online learning amid the COVID-19 pandemic.
Highlighted with 106 tables and 94 figures, this 190-page report “Global E-learning Market 2020-2026 by Offering, Learning Mode, Technology, Material Source, Application, End User, and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global E-learning market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year.
Key Players (this may not be a complete list and extra companies can be added upon request):
Adobe Systems Inc., Allen Interactions Inc., Apollo Education Group, Aptara, Inc., BlackBoard Learn, Cengage Learning, CERTPOINT Systems Inc., Cisco Systems, Inc., Citrix Education, Cornerstone OnDemand, Inc., Desire2learn, Docebo, Educomp Solutions Ltd, GP Strategies Corp., Instructure Inc., Intuition Publishing, Kallidus Ltd, Learning Pool, McGraw-Hill Education, Meridian Knowledge Solutions, Microsoft Corporation, NIIT Ltd, Oracle Corporation, Pearson Plc, Saba Software, Skillsoft Corp, Tata Interactive Systems, The British Council, Thomson Reuters Corp
View Detailed Table of Content @ https://www.htfmarketreport.com/reports/2684665-global-e-learning-market-2020-2026-by-offering-learning-mode-technology-material-source-application-end-user-and-region
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure, Growth Drivers, Restraints and Challenges, Emerging Product Trends & Market Opportunities, Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global E-learning market in every aspect of the classification from perspectives of Offering, Learning Mode, Technology, Material Source, Application, End User, and Region.
Based on Offering, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 included in each section.
• Content, Service, Instructor Support
Based on Learning Mode, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 included in each section.
• Self-paced E-learning, Instructor-led E-learning
Based on Technology, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 included in each section.
• Online E-learning, Mobile E-learning, Rapid E-learning, VR & AR Technology, Learning Management System (LMS), Lecture Capture Solutions (LCS), Learning Content Management System, Massive Open Online Courses (MOOCS), Other Technologies
Based on Material Source, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 included in each section.
• Open Educational Resources (OER), Cloud Learning Management System (CLMS), On-Premise Learning Management System (OLMS)
Based on Application, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 included in each section.
• Training, Testing
Based on End User, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 included in each section.
Academic
• K-12, Higher Education, Vocational
Corporate
• Large Enterprises, Small and Midsize Business (SMBs)
Government
Other End Users
Geographically, the following regions together with the listed national/local markets are fully investigated:
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Chile, Argentina, Rest of South America)
• RoW (Saudi Arabia, UAE, South Africa)
For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of all regional markets by country and split of key national markets by Learning Mode, Technology, Application, and End User over the forecast years are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in global E-learning market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
Adobe Systems Inc., Allen Interactions Inc., Apollo Education Group, Aptara, Inc., BlackBoard Learn, Cengage Learning, CERTPOINT Systems Inc., Cisco Systems, Inc., Citrix Education, Cornerstone OnDemand, Inc., Desire2learn, Docebo, Educomp Solutions Ltd, GP Strategies Corp., Instructure Inc., Intuition Publishing, Kallidus Ltd, Learning Pool, McGraw-Hill Education, Meridian Knowledge Solutions, Microsoft Corporation, NIIT Ltd, Oracle Corporation, Pearson Plc, Saba Software, Skillsoft Corp, Tata Interactive Systems, The British Council, Thomson Reuters Corp
Get Customization in the Report, Enquire Now @ https://www.htfmarketreport.com/enquiry-before-buy/2684665-global-e-learning-market-2020-2026-by-offering-learning-mode-technology-material-source-application-end-user-and-region
1 Introduction 10
1.1 Industry Definition and Research Scope 10
1.2 Research Methodology 14
1.3 Executive Summary 20
2 Market Overview and Dynamics 23
2.1 Market Size and Forecast 23
2.2 Major Growth Drivers 24
2.3 Market Restraints and Challenges 29
2.4 Emerging Opportunities and Market Trends 32
2.5 Porter’s Fiver Forces Analysis 36
3 Segmentation of Global Market by Offering 40
3.1 Market Overview by Offering 40
3.2 Content 42
3.3 Service 43
3.4 Instructor Support 44
4 Segmentation of Global Market by Learning Mode 45
4.1 Market Overview by Learning Mode 45
4.2 Self-paced E-learning 47
4.3 Instructor-led E-learning 48
5 Segmentation of Global Market by Technology 49
5.1 Market Overview by Technology 49
5.2 Online E-learning 52
5.3 Mobile E-learning 53
5.4 Rapid E-learning 54
5.5 VR & AR Technology 55
6 Segmentation of Global Market by Material Source 61
6.1 Market Overview by Material Source 61
6.2 Open Educational Resources (OER) 63
6.3 Cloud Learning Management System (CLMS) 64
6.4 On-Premise Learning Management System (OLMS) 65
7 Segmentation of Global Market by Application 66
7.1 Market Overview by Application 66
7.2 Training 68
7.3 Testing 69
....Continued
Buy this report @ https://www.htfmarketreport.com/buy-now?format=1&report=2684665
It's vital you keep your market knowledge up to date. If you have a different set of players/manufacturers according to geography or needs regional or country segmented reports we can provide customization accordingly.
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About Author:
HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.
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