Press release
Table-Top Games Market 2021 Is Booming Across the Globe by Share, Size, Growth, Segments and Forecast to 2026
Market ScopeMarket Research Future (MRFR) studied the global table-top games market 2021 in the analysis period till 2026. According to MRFR data, the global table-top games market is expected to surge at 5.7% CAGR in the analysis period (from 2020 to 2026). By 2026, the global table-top games market value can touch USD 15.40 Bn.
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Market Drivers and Restrains
The rise in popularity of table-top games, such as; card games and board games, can contribute to the market rise. The growing demand for table-top games amidst the lockdown due to the outbreak of COVID 19, among people can provide thrust to the market rise. The surge in popularity of board games cafes and in-game bars is another factor that can favor the table-top games market. Social media sites, such as Instagram and YouTub among others, are observed to play decent role in growing popularity of different types of table-top games, across the world.
Manufacturers are investing in the development of new types of table-top games to engage kids and adults as they continue with social distancing. The rise in sales rates of card games, and board games, and their easy availability both online and from organized retail stores can promote the table-top game market. The advent of numerous e-commerce platforms can add to the market upsurge in the years to come. On the contrary, the easy availability of popular substitutes, such as; video games, that hold significant prominence is expected to promote the market in the near future.
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Table- Top Games Key Vendors
Hasbro, Inc. (US), Mattel, Inc. (US), Asmodee (France), Grand Prix International (Thailand), Ravensburger AG (Germany), Goliath B.V. (Netherlands), Grand Prix International (Thailand), Lifestyle Boardgames Ltd. (Russia), Buffalo Games (US), and Korea Boardgames, Co., Ltd. (South Korea) are some major companies that are operating in the table-top games market that are listed by MRFR.
The rapid escalation in the table-top games, such as strategy games, Board games, miniature games, and card games, is encouraging game designers to offer better solutions to people for entertainment and tolerate lock-down. The rapid introduction of innovative table-top games by different companies is intensifying competition among them, which, in turn, can contribute to the upsurge of the table-top games across the world.
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Market Segmentation
The type-based segments of the table-top games market are card games, board games, strategy games, and quiz games among others. The board games segment is likely to hold decent share of the worldwide market by 2026. MRFR data reveals that the board games segment can dominate the market due to the wide availability of board games. The immense popularity of ludo can prompt the growth of the table-top games market as it identified to generate substantial revenue for the market.
The distribution channel-based segments of the table-top games market are store-based and non-store. The store-based segment of the table-top market studies specialty stores, supermarkets & hypermarkets, and convenience stores among others. The segment of supermarkets and hypermarkets can garner decent revenue for the market. The surge in sales of table-top games on online channels can promote the growth of non-store-based segment.
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Region Assessment of Table- Top Games Market
In North America, the table-top games market is expected to surge at high pace. The growing popularity of different types of board games in the US and the presence of multiple players introducing specialized table-top games, such as; Buffalo Games, Hasbro, Inc., and Mattel, Inc. many more, along with their growing popularity among people can contribute to the expansion of the table-top games market in the review tenure.
In Europe, the outbreak of COVID-19 pandemic has created a need for effective games that they can enjoy at home. The increasing need for table-top games in different regions of EU and the easy availability of board games on e-commerce stores, such as; Amazon, can benefit the regional market.
In Asia Pacific, the table-top games market is likely to thrive in the years to come. The growing demand for table-top games in Australia, New Zealand, and Japan among other Asia Pacific countries can prompt the market expansion in the near future. The large number millennial consumer base are observed to contribute to the growing demand for table-top game. Startup game companies are using social media sites, such as; Snapchat, YouTube, and Instagram, to promote their products that can favor the fast-paced expansion of the table-top games market in the review period.
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