Press release
Global In-Flight Entertainment Market Study Analysis: Investment in technological development will boost the growth of the market
The fast-food market size was valued at $ billion in 2020 and is estimated to reach $ billion by 2028, growing at a CAGR of 12.57% during the forecast period. In-flight entertainment is the entertainment available for passengers during a flight. Advanced technology has changed the entertainment facilities for flight passengers. Earlier the passenger used to carry personal gadgets and pre-loaded movies and songs for keeping them entertained during their journey. But now airline service providers are arranging for entertainment for their passengers. The in-flight entertainment service is gaining popularity due to the new generation of satellites and air-to-ground networks which has powered the airline operators to provide entertainment services to their passengers. The operators are proving entertainment services such as internet browsing, text messaging, cell phone usage (wherever permitted), and wireless streaming. For this purpose, the aircraft is fitted with hardware including display screens, remote controllers, headsets or earphones, Wi-Fi routers, antenna, and other connectivity systems. The increasing number of aircraft passengers has encouraged operators for proving in-flight entertainment services which are expected to boost the in-flight entertainment market growth.To request a free sample, Go To: https://report.evolvebi.com/index.php/sample/request?referer=OpenPR&reportCode=006887
Global In-Flight Entertainment Drivers and Restrain:
The major factors that have impacted the growth of the in-flight entertainment market are advancements of in-flight connectivity technologies which have catered to the demand for advanced in-flight entertainment and rising investments in cabin interior and aviation products by airlines which have increased sales of in-flight entertainment solutions, among others.
Advancements of in-flight connectivity technologies:
The adoption of advanced technologies is becoming popular in the aviation industry for obtaining a competitive edge and withstand in the market. The airline operators are using entertainment facilities as their unique selling proposition. The advancement in connectivity technologies has brought changes in in-flight entertainment services. The airlines are adopting advanced onboard entertainment systems. The passenger's demand for advanced technologies in aircraft is including updated in-flight entertainment hardware and high-speed, reliable connectivity is surging. The issues that were acting as hurdles such as data privacy, security issues, and expensive installation and deployment cost of connectivity hardware and technologies are now being resolved. Furthermore, advancements in consumer electronics are expected to drive the in-flight entertainment market owing to operators’ preference for the latest technologies in their aircraft.
Rising investments in cabin interior and aviation products by airlines:
To improve the overall passenger experience the aviation industry is investing large funds for the cabin interior and aviation products. The companies are deploying wireless and seat-centric solutions for their passengers to enhance their comfort and keep them entertained during the journey. The passengers are also demanding better entertainment facilities due to the increased penetration of the internet coupled with social media. The airline operators are providing TV shows, games, music, moving maps, and others for the passengers. The leading airlines are motivated to provide passengers with personalized entertainment which is expected to drive the in-flight entertainment market.
The market is hampered by regulatory frameworks and certification, and an increase in aircraft overall weight.
Impact Of COVID-19 on the In-Flight Entertainment Market:
• Impact on Market Size
• End-User Trend, Preferences, and Budget Impact
• Regulatory Framework/Government Policies
• Key Players Strategy to Tackle Negative Impact
• Opportunity Window
Global In-Flight Entertainment Market Segments:
The global In-Flight Entertainment market is further segmented into product type, fit, application, connectivity technology, and geography.
By Product Type: Hardware, Content, Connectivity, and Support
By Fit: Line Fit and Retrofit
By Application: Moving Map System, Audio System, Video System, In-flight Games, and Network Connectivity
By Connectivity Technology: Satellite connectivity & Air-to-ground connectivity
Key Region/ Countries Covered
• North America (US, Canada, Mexico)
• Europe (Germany, U.K., France, Italy, Russia, Rest of Europe)
• Asia-Pacific (China, India, Japan, South Korea, Rest of Asia Pacific)
• Rest of the World (the Middle East & Africa and South America)
North America is expected to dominate the market for in-flight entertainment due to the increasing penetration rate of entertainment systems in regional airlines. The developed economies of the region are expected to be a driving factor for the in-flight entertainment market in this region. The leading airlines are continuously making efforts to offer premium content through Wi-Fi or provide tablets to the passengers onboard. The Asia Pacific is anticipated to have significant growth due to the increasing passenger traffic which has increased the demand for next-generation entertainment facilities. The leading airlines of this region are offering entertainment services for first-class passengers and are planning to implement the services for economy class passengers which are also expected to fuel the in-flight entertainment market in the Asia-Pacific region.
Key Players of Global In-Flight Entertainment Market:
• Gogo
• Honeywell International Inc
• Zodiac Aerospace
• Global Eagle Entertainment
• ViaSat Inc
• Panasonic Avionics Corporation
• FDS Avionics Corp
• Lufthansa Systems
• Cabinnet Akkurt
• Avid Products Inc
For Any Query or Customization, Ask Our Industry Experts@https://report.evolvebi.com/index.php/sample/request?referer=OpenPR&reportCode=006887
Key Questioned Answered Through The Report:
• The Impact of COVID-19 on the global market
• What are the potential opportunities for new entrants in the global market
• What is the market Size and Forecast from 2020 to 2028?
• Key Players associated with the global In-Flight Entertainment Market
• Value Chain Analysis of Global In-Flight Entertainment Market
• What is the CAGR of the global In-Flight Entertainment Market from 2021 to 2028
• Major Growth Factor, Challenges, Trends, and Opportunities in the global market
• Key outcomes of SWOT Analysis
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Evolve Business Intelligence is market research, business intelligence, and advising service that offers creative solutions to a company's problems. Data beneficial to micro, small, medium, and large-scale businesses can be found in our market research studies. We offer a wide range of services, from data collection to business consulting.
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