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Global and United States 3D Modeling for Games and Animation Market Report & Forecast 2022-2028

04-02-2022 08:26 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: QY Research

/ PR Agency: QY Research
This report focuses on global and United States 3D Modeling for Games and Animation market, also covers the segmentation data of other regions in regional level and county level.

Global 3D Modeling for Games and Animation Scope and Market Size

3D Modeling for Games and Animation market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global 3D Modeling for Games and Animation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the 3D Modeling for Games and Animation market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type

Modeling Software

UV Tools

Others

Segment by Application

Mobile Game

Computer Games

By Region

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Colombia

Middle East & Africa

Turkey

Saudi Arabia

UAE

By Company

Autodesk

Adobe

Zbrush

Blender

headus UVLayout

Maxon

Chaos Group

Strata

Pix4D

Rizom-Lab

 

Research objectives

To study and analyze the global 3D Modeling for Games and Animationconsumption (value & volume) by key regions/countries, type and application, history data from 2017 to 2022, and forecast to 2028.
To understand the structure of 3D Modeling for Games and Animationmarket by identifying its various subsegments.
Focuses on the key global 3D Modeling for Games and Animationmanufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the 3D Modeling for Games and Animationwith respect to individual growth trends, prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges, and risks).
To project the consumption of 3D Modeling for Games and Animationsubmarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

 

Table of Contents

 

1 Study Coverage
1.1 3D Modeling for Games and Animation Revenue in 3D Modeling for Games and Animation Business (2017-2022) & (US$ Million) Introduction
1.2 Global 3D Modeling for Games and Animation Outlook 2017 VS 2022 VS 2028
1.2.1 Global 3D Modeling for Games and Animation Market Size for the Year 2017-2028
1.2.2 Global 3D Modeling for Games and Animation Market Size for the Year 2017-2028
1.3 3D Modeling for Games and Animation Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States 3D Modeling for Games and Animation in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of 3D Modeling for Games and Animation Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 3D Modeling for Games and Animation Market Dynamics
1.4.1 3D Modeling for Games and Animation Industry Trends
1.4.2 3D Modeling for Games and Animation Market Drivers
1.4.3 3D Modeling for Games and Animation Market Challenges
1.4.4 3D Modeling for Games and Animation Market Restraints
1.5 Study Objectives
1.6 Years Considered

2 3D Modeling for Games and Animation by Type
2.1 3D Modeling for Games and Animation Market Segment by Type
2.1.1 Modeling Software
2.1.2 UV Tools
2.1.3 Others
2.2 Global 3D Modeling for Games and Animation Market Size by Type (2017, 2022 & 2028)
2.3 Global 3D Modeling for Games and Animation Market Size by Type (2017-2028)
2.4 United States 3D Modeling for Games and Animation Market Size by Type (2017, 2022 & 2028)
2.5 United States 3D Modeling for Games and Animation Market Size by Type (2017-2028)

3 3D Modeling for Games and Animation by Application
3.1 3D Modeling for Games and Animation Market Segment by Application
3.1.1 Mobile Game
3.1.2 Computer Games
3.2 Global 3D Modeling for Games and Animation Market Size by Application (2017, 2022 & 2028)
3.3 Global 3D Modeling for Games and Animation Market Size by Application (2017-2028)
3.4 United States 3D Modeling for Games and Animation Market Size by Application (2017, 2022 & 2028)
3.5 United States 3D Modeling for Games and Animation Market Size by Application (2017-2028)

4 Global 3D Modeling for Games and Animation Competitor Landscape by Company
4.1 Global 3D Modeling for Games and Animation Market Size by Company
4.1.1 Top Global 3D Modeling for Games and Animation Companies Ranked by Revenue (2021)
4.1.2 Global 3D Modeling for Games and Animation Revenue by Player (2017-2022)
4.2 Global 3D Modeling for Games and Animation Concentration Ratio (CR)
4.2.1 3D Modeling for Games and Animation Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of 3D Modeling for Games and Animation in 2021
4.2.3 Global 3D Modeling for Games and Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global 3D Modeling for Games and Animation Headquarters, Revenue in 3D Modeling for Games and Animation Business (2017-2022) & (US$ Million) Type
4.3.1 Global 3D Modeling for Games and Animation Headquarters and Area Served
4.3.2 Global 3D Modeling for Games and Animation Companies Revenue in 3D Modeling for Games and Animation Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into 3D Modeling for Games and Animation Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States 3D Modeling for Games and Animation Market Size by Company
4.5.1 Top 3D Modeling for Games and Animation Players in United States, Ranked by Revenue (2021)
4.5.2 United States 3D Modeling for Games and Animation Revenue by Players (2020, 2021 & 2022)

5 Global 3D Modeling for Games and Animation Market Size by Region
5.1 Global 3D Modeling for Games and Animation Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global 3D Modeling for Games and Animation Market Size by Region (2017-2028)
5.2.1 Global 3D Modeling for Games and Animation Market Size by Region: 2017-2022
5.2.2 Global 3D Modeling for Games and Animation Market Size by Region (2023-2028)

6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
6.1.2 North America 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific 3D Modeling for Games and Animation Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
6.3.2 Europe 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
6.4.2 Latin America 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

7 Company Profiles
7.1 Autodesk
7.1.1 Autodesk Company Details
7.1.2 Autodesk Business Overview
7.1.3 Autodesk 3D Modeling for Games and Animation Introduction
7.1.4 Autodesk Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.1.5 Autodesk Recent Development
7.2 Adobe
7.2.1 Adobe Company Details
7.2.2 Adobe Business Overview
7.2.3 Adobe 3D Modeling for Games and Animation Introduction
7.2.4 Adobe Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.2.5 Adobe Recent Development
7.3 Zbrush
7.3.1 Zbrush Company Details
7.3.2 Zbrush Business Overview
7.3.3 Zbrush 3D Modeling for Games and Animation Introduction
7.3.4 Zbrush Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.3.5 Zbrush Recent Development
7.4 Blender
7.4.1 Blender Company Details
7.4.2 Blender Business Overview
7.4.3 Blender 3D Modeling for Games and Animation Introduction
7.4.4 Blender Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.4.5 Blender Recent Development
7.5 headus UVLayout
7.5.1 headus UVLayout Company Details
7.5.2 headus UVLayout Business Overview
7.5.3 headus UVLayout 3D Modeling for Games and Animation Introduction
7.5.4 headus UVLayout Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.5.5 headus UVLayout Recent Development
7.6 Maxon
7.6.1 Maxon Company Details
7.6.2 Maxon Business Overview
7.6.3 Maxon 3D Modeling for Games and Animation Introduction
7.6.4 Maxon Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.6.5 Maxon Recent Development
7.7 Chaos Group
7.7.1 Chaos Group Company Details
7.7.2 Chaos Group Business Overview
7.7.3 Chaos Group 3D Modeling for Games and Animation Introduction
7.7.4 Chaos Group Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.7.5 Chaos Group Recent Development
7.8 Strata
7.8.1 Strata Company Details
7.8.2 Strata Business Overview
7.8.3 Strata 3D Modeling for Games and Animation Introduction
7.8.4 Strata Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.8.5 Strata Recent Development
7.9 Pix4D
7.9.1 Pix4D Company Details
7.9.2 Pix4D Business Overview
7.9.3 Pix4D 3D Modeling for Games and Animation Introduction
7.9.4 Pix4D Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.9.5 Pix4D Recent Development
7.10 Rizom-Lab
7.10.1 Rizom-Lab Company Details
7.10.2 Rizom-Lab Business Overview
7.10.3 Rizom-Lab 3D Modeling for Games and Animation Introduction
7.10.4 Rizom-Lab Revenue in 3D Modeling for Games and Animation Business (2017-2022)
7.10.5 Rizom-Lab Recent Development

8 Research Findings and Conclusion

9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

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QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 15 years' experience and professional research team in various cities over the world,QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let's work closely with you and build a bold and better future.

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This report focuses on global and United States 3D Modeling for Games and Animation market, also covers the segmentation data of other regions in regional level and county level.

QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 15 years' experience and professional research team in various cities over the world,QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let's work closely with you and build a bold and better future.

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