openPR Logo
Press release

Anime Streaming Service Market Trends and Forecast Report 2022 | By Players, Types, Applications and Regions

05-27-2022 05:05 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: QY Research

/ PR Agency: QY Research
QY Research released a latest market research report on the global and United States Anime Streaming Service market, which is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Anime Streaming Service market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region, by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Anime Streaming Service market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

For More Information About This Report, Please Enter:
https://us.qyresearch.com/reports/358642/anime-streaming-service

Anime Streaming Service Market Segment by Type
Global Use
Regional Restrictions

Anime Streaming Service Market Segment by Application
Personal
Enterprise

The report on the Anime Streaming Service market covers the following region analysis:
North America
Europe
Asia-Pacific
Latin America
Middle East & Africa

The report mentions the prominent market player consisting of:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

By Company
crunchyroll
Hulu
Netflix
Hidive
Funimation
Wakanim
LiveChart
Amazon Prime Video
Retro Crush
Asian Crush
Midnight Pulp
My Anime List
SideReel
Contv
DIRECTV
VIZ
HBO Max
VRV
RetroCrush

The Goal of the Report
To study and analyze the global Anime Streaming Service consumption (value & volume) by key regions/countries, type and application, history data from 2017 to 2022, and forecast to 2028.
To understand the structure of Anime Streaming Service market by identifying its various subsegments.
Focuses on the key global Anime Streaming Service manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Anime Streaming Service with respect to individual growth trends, prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges, and risks).
To project the consumption of Anime Streaming Service submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

Table of Contents
 1 Study Coverage

 2 Market by Type

 3 Market by Application

 4 Global Anime Streaming Service Competitor Landscape by Company

 5 Global Anime Streaming Service Market Size by Region
5.1 Global Anime Streaming Service Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Anime Streaming Service Market Size in Volume by Region (2017-2028)
5.2.1 Global Anime Streaming Service Sales in Volume by Region: 2017-2022
5.2.2 Global Anime Streaming Service Sales in Volume Forecast by Region (2023-2028)
5.3 Global Anime Streaming Service Market Size in Value by Region (2017-2028)
5.3.1 Global Anime Streaming Service Sales in Value by Region: 2017-2022
5.3.2 Global Anime Streaming Service Sales in Value by Region: 2023-2028

 6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Anime Streaming Service Market Size YoY Growth 2017-2028
6.1.2 North America Anime Streaming Service Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Anime Streaming Service Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Anime Streaming Service Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Anime Streaming Service Market Size YoY Growth 2017-2028
6.3.2 Europe Anime Streaming Service Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Anime Streaming Service Market Size YoY Growth 2017-2028
6.4.2 Latin America Anime Streaming Service Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa Anime Streaming Service Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Anime Streaming Service Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

 7 Company Profiles
7.1 crunchyroll
7.1.1 crunchyroll Company Details
7.1.2 crunchyroll Business Overview
7.1.3 crunchyroll Anime Streaming Service Introduction
7.1.4 crunchyroll Revenue in Anime Streaming Service Business (2017-2022)
7.1.5 crunchyroll Recent Development
7.2 Hulu
7.2.1 Hulu Company Details
7.2.2 Hulu Business Overview
7.2.3 Hulu Anime Streaming Service Introduction
7.2.4 Hulu Revenue in Anime Streaming Service Business (2017-2022)
7.2.5 Hulu Recent Development
7.3 Netflix
7.3.1 Netflix Company Details
7.3.2 Netflix Business Overview
7.3.3 Netflix Anime Streaming Service Introduction
7.3.4 Netflix Revenue in Anime Streaming Service Business (2017-2022)
7.3.5 Netflix Recent Development
7.4 Hidive
7.4.1 Hidive Company Details
7.4.2 Hidive Business Overview
7.4.3 Hidive Anime Streaming Service Introduction
7.4.4 Hidive Revenue in Anime Streaming Service Business (2017-2022)
7.4.5 Hidive Recent Development
7.5 Funimation
7.5.1 Funimation Company Details
7.5.2 Funimation Business Overview
7.5.3 Funimation Anime Streaming Service Introduction
7.5.4 Funimation Revenue in Anime Streaming Service Business (2017-2022)
7.5.5 Funimation Recent Development
7.6 Wakanim
7.6.1 Wakanim Company Details
7.6.2 Wakanim Business Overview
7.6.3 Wakanim Anime Streaming Service Introduction
7.6.4 Wakanim Revenue in Anime Streaming Service Business (2017-2022)
7.6.5 Wakanim Recent Development
7.7 LiveChart
7.7.1 LiveChart Company Details
7.7.2 LiveChart Business Overview
7.7.3 LiveChart Anime Streaming Service Introduction
7.7.4 LiveChart Revenue in Anime Streaming Service Business (2017-2022)
7.7.5 LiveChart Recent Development
7.8 Amazon Prime Video
7.8.1 Amazon Prime Video Company Details
7.8.2 Amazon Prime Video Business Overview
7.8.3 Amazon Prime Video Anime Streaming Service Introduction
7.8.4 Amazon Prime Video Revenue in Anime Streaming Service Business (2017-2022)
7.8.5 Amazon Prime Video Recent Development
7.9 Retro Crush
7.9.1 Retro Crush Company Details
7.9.2 Retro Crush Business Overview
7.9.3 Retro Crush Anime Streaming Service Introduction
7.9.4 Retro Crush Revenue in Anime Streaming Service Business (2017-2022)
7.9.5 Retro Crush Recent Development
7.10 Asian Crush
7.10.1 Asian Crush Company Details
7.10.2 Asian Crush Business Overview
7.10.3 Asian Crush Anime Streaming Service Introduction
7.10.4 Asian Crush Revenue in Anime Streaming Service Business (2017-2022)
7.10.5 Asian Crush Recent Development
7.11 Midnight Pulp
7.11.1 Midnight Pulp Company Details
7.11.2 Midnight Pulp Business Overview
7.11.3 Midnight Pulp Anime Streaming Service Introduction
7.11.4 Midnight Pulp Revenue in Anime Streaming Service Business (2017-2022)
7.11.5 Midnight Pulp Recent Development
7.12 My Anime List
7.12.1 My Anime List Company Details
7.12.2 My Anime List Business Overview
7.12.3 My Anime List Anime Streaming Service Introduction
7.12.4 My Anime List Revenue in Anime Streaming Service Business (2017-2022)
7.12.5 My Anime List Recent Development
7.13 SideReel
7.13.1 SideReel Company Details
7.13.2 SideReel Business Overview
7.13.3 SideReel Anime Streaming Service Introduction
7.13.4 SideReel Revenue in Anime Streaming Service Business (2017-2022)
7.13.5 SideReel Recent Development
7.14 Contv
7.14.1 Contv Company Details
7.14.2 Contv Business Overview
7.14.3 Contv Anime Streaming Service Introduction
7.14.4 Contv Revenue in Anime Streaming Service Business (2017-2022)
7.14.5 Contv Recent Development
7.15 DIRECTV
7.15.1 DIRECTV Company Details
7.15.2 DIRECTV Business Overview
7.15.3 DIRECTV Anime Streaming Service Introduction
7.15.4 DIRECTV Revenue in Anime Streaming Service Business (2017-2022)
7.15.5 DIRECTV Recent Development
7.16 VIZ
7.16.1 VIZ Company Details
7.16.2 VIZ Business Overview
7.16.3 VIZ Anime Streaming Service Introduction
7.16.4 VIZ Revenue in Anime Streaming Service Business (2017-2022)
7.16.5 VIZ Recent Development
7.17 HBO Max
7.17.1 HBO Max Company Details
7.17.2 HBO Max Business Overview
7.17.3 HBO Max Anime Streaming Service Introduction
7.17.4 HBO Max Revenue in Anime Streaming Service Business (2017-2022)
7.17.5 HBO Max Recent Development
7.18 VRV
7.18.1 VRV Company Details
7.18.2 VRV Business Overview
7.18.3 VRV Anime Streaming Service Introduction
7.18.4 VRV Revenue in Anime Streaming Service Business (2017-2022)
7.18.5 VRV Recent Development
7.19 RetroCrush
7.19.1 RetroCrush Company Details
7.19.2 RetroCrush Business Overview
7.19.3 RetroCrush Anime Streaming Service Introduction
7.19.4 RetroCrush Revenue in Anime Streaming Service Business (2017-2022)
7.19.5 RetroCrush Recent Development
Full Report Description, Table of Figure, Chart, Free sample, etc. please click
https://us.qyresearch.com/reports/358642/anime-streaming-service
Any doubts and questions will be welcome.
 
Customization of the Report:
This report can be customized to meet the client's requirements. Please contact with us (global@qyresearch.com), who will ensure that you get a report that suits your needs.
 
About Us:
QYResearch founded in California, USA in 2007. It is a leading global market research and consulting company. With over 15 years' experience and professional research team in various cities over the world, QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let's work closely with you and build a bold and better future.

Contact Us
QY Research
E-mail: global@qyresearch.com
Tel: +1-626-842-1666(US) +852-5808-0956 (HK)
Add: 17890 Castleton Street Suite 369 City of Industry CA 91748 United States
Website: https://us.qyresearch.com

QY Research released a latest market research report on the global and United States Anime Streaming Service market, which is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Anime Streaming Service market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region, by Type and by Application for the period 2017-2028.

QY Research released a latest market research report on the global and United States Anime Streaming Service market, which is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Anime Streaming Service market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region, by Type and by Application for the period 2017-2028.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Anime Streaming Service Market Trends and Forecast Report 2022 | By Players, Types, Applications and Regions here

News-ID: 2638020 • Views:

More Releases from QY Research

Top 30 Indonesian Public Companies in the Technology Industry Q3 2025 Snapshot
1) Overall: Top-30 tech companies Q3 2025 performance summary The Indonesia SE Technology index continued to show a broad mix of outcomes in Q3 2025: established telecom and infrastructure names delivered steady revenue and healthy EBITDA, while digital platform and fintech names showed a mix of recovering profitability and still-patchy cash flow; smaller systems integrators and specialty tech firms generally reported modest but stable results. Market leadership remains split between
Small Device, Big Opportunity: Why the Global Sock Aids Market Is Expanding Across Asia and ASEAN
Small Device, Big Opportunity: Why the Global Sock Aids Market Is Expanding Acro …
The global sock aids market addresses an important, practical need: enabling people with limited mobility, balance or range-of-motion issues to put on socks and compression stockings independently. Sock aids range from simple molded plastic sleeves with straps to combined walking-cane / donning-aid hybrids and electric donning solutions for compression hosiery. While small in absolute dollar size compared with larger medical-device categories, sock aids are high-volume, low-complexity products that serve aging
Unlocking the Future of Chip Materials: How Penta (Dimethylamino) Tantalums USD 5,570 Million Market Is Quietly Powering Asias Semiconductor Boom
Unlocking the Future of Chip Materials: How Penta (Dimethylamino) Tantalums USD …
Penta (dimethylamino) tantalum (commonly abbreviated PDMAT) is a high-purity organotantalum precursor used primarily in atomic layer deposition (ALD) and chemical vapor deposition (CVD) to produce tantalum nitride (TaN) and tantalum oxide (Ta2O5) thin films for barrier layers, gate dielectrics and related semiconductor dielectric/metal barrier applications. The material is a specialty/fine chemical: produced and sold in small quantities, sensitive to moisture and air, and handled by a small set of chemical
The Hidden Engine of Infant & Sports Nutrition: Global Dairy Protein Hydrolysates Market Revealed
The Hidden Engine of Infant & Sports Nutrition: Global Dairy Protein Hydrolysate …
Dairy Protein Hydrolysates (DPHs) are partially or fully hydrolyzed milk-derived proteins typically from whey or casein designed to improve digestibility, reduce allergenicity, and supply bioactive peptides for functional, infant, clinical and sports nutrition applications. This report explains the market structure and drivers, highlights Asia and Southeast Asia (ASEAN) dynamics with attention to Indonesia, and provides strategic insights and a list of leading players. The analysis integrates recent industry developments and

All 5 Releases


More Releases for Anime

Transform Your Photos into Stunning Anime Art: The Rise of AI Anime Generator To …
Anime has always been more than just a style of animation - it's a global art form that expresses emotion, fantasy, and storytelling through vibrant visuals. But creating anime-style artwork used to require hours of illustration skills and digital artistry. Today, that's changing - thanks to artificial intelligence. With advanced AI Anime Generator (https://aianime.io/anime-generator/) tools like AI Anime, anyone can instantly transform an ordinary photo into a breathtaking anime
Photo to Anime: Create Your Own Animated World
Ever wonder how you can transform these ordinary photos into anime portraits? If you have been searching for a way to get this done, then you come to the right place. Photo to anime AI https://www.insmind.com/photo-to-anime Free tools are quite tricky to navigate, and most of the time it leaves one with nothing more than undesirable results. But don't worry as this article is here to guide you through the process
Solo Leveling: Unlimited Partners With Anime Foundation and SanFranTokyo To Leve …
Image: https://www.getnews.info/uploads/2216a9192685504cc8f6376f97d1df02.png Otherworld's Solo Leveling: Unlimited, Anime Foundation and San Fran Tokyo announced a strategic partnership to advance global anime and collector culture. Anime Foundation will integrate its Anime ID with the digital collectible platform Solo Leveling: Unlimited, and Otherworld and San Fran Tokyo will release Season 1 of Solo leveling digital e-figurines on Weebox. Anime ID is a decentralized identifier(DID) and reputation layer created with Mocaverse's Realm Network interoperable SDK to facilitate
10-28-2024 | Arts & Culture
Imgedit
Convert Photos to Anime Images with Imgedit's Free AI Anime Converter Tool
Los Angeles, CA - 18 October 2024 - Imgedit, the platform designed to change the way of working on photo editing, is accessible to all users willing to try photo to anime converter as well as other editing tools based on the same technology. Editing photos is not a very simple process, on the contrary. Sometimes, to get at least a satisfactory result, you need to spend hours on end trying
Anime Market Growth Forecast till 2032
According to Ameco Research 'Anime Market report, the analysts took this into account when estimating the Anime Market size and CAGR for the respective industry. The report's author has thoroughly examined the market and concluded that the Anime Market 's growth will level off in the coming years. In addition to that, the prominent qualitative information added in the report includes Anime Market trends, segmentation, key companies, SWOT, PORTER and
Anime Market Outlook Landscape 2024-2030
In 2022, the Global Anime Market reached new heights, boasting a value of USD 26.79 Billion, and brace yourself for the thrilling news-this captivating realm is set to skyrocket at a remarkable CAGR of 9.5%, expecting to touch a staggering USD 50.57 Billion by 2029. Anime, the vibrant and enthralling Japanese animation, is not merely an artistic genre; it's a global sensation! With a massive fan base extending far beyond Japan,