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Gaming Peripherals Market to show impressive growth of 11.53% CAGR during the period 2022-2027 | 109 Report Pages

10-21-2022 01:27 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: 360 Market updates

Gaming Peripherals Market

Gaming Peripherals Market

The global Gaming Peripherals market size is expected to expand at a CAGR of 11.53% during the forecast period, reaching USD 7172.92 million by 2027 was valued at USD 3726.43 million in 2021.

Gaming Peripherals Market explore investment in Market. It classify how companies deploying these technologies across various industry verticals aim to explore its future to become a major business disrupter. The Gaming Peripherals study eludes very useful reviews & strategic assessment including the generic market trends, emerging technologies, industry drivers, challenges, regulatory policies that propel the market growth, along with major players profile and strategies. The study includes market share analysis and profiles of players such as Thrustmaster, Plantronics, Razer, Sharkoon, Corsair, Cooler Master, Mad Catz, ROCCAT, QPAD, Sennheiser, ZOWIE, Trust, Tt eSPORTS, Turtle Beach, SteelSeries, Logitech G (ASTRO), HyperX, Microsoft

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Gaming Peripherals Market Overviwe:

The global Gaming Peripherals market size was valued at USD 3726.43 million in 2021 and is expected to expand at a CAGR of 11.53% during the forecast period, reaching USD 7172.92 million by 2027.

Market split by Type, can be divided into: -

Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market split by Application, can be divided into: -

Personal
Commercial

Major Key Players of the Market:

Thrustmaster
Plantronics
Razer
Sharkoon
Corsair
Cooler Master
Mad Catz
ROCCAT
QPAD
Sennheiser
ZOWIE
Trust
Tt eSPORTS
Turtle Beach
SteelSeries
Logitech G (ASTRO)
HyperX
Microsoft

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Market segment by Region/Country including: -

-North America (United States, Canada and Mexico)
-Europe (Germany, UK, France, Italy, Russia and Spain etc.)
-Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
-South America (Brazil, Argentina and Colombia etc.)
-Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

FIVE FORCES & PESTLE ANALYSIS:

In order to better understand Market condition five forces analysis is conducted that includes Bargaining power of buyers, Bargaining power of suppliers, Threat of new entrants, Threat of substitutes, Threat of rivalry.

Political (Political policy and stability as well as trade, fiscal and taxation policies)
Economical (Interest rates, employment or unemployment rates, raw material costs and foreign exchange rates)
Social (Changing family demographics, education levels, cultural trends, attitude changes and changes in lifestyles)
Technological (Changes in digital or mobile technology, automation, research and development)
Legal (Employment legislation, consumer law, health and safety, international as well as trade regulation and restrictions)
Environmental (Climate, recycling procedures, carbon footprint, waste disposal and sustainability)

Key takeaways from the Gaming Peripherals market report:

1. Detailed considerate of Gaming Peripherals market-particular drivers, Trends, constraints, Restraints, Opportunities and major micro markets.
2. Comprehensive valuation of all prospects and threat in the - In depth study of industry strategies for growth of the Gaming Peripherals market-leading players.
3. Gaming Peripherals market latest innovations and major procedures.
4. Favorable dip inside Vigorous high-tech and market latest trends remarkable the Market.
5. Conclusive study about the growth conspiracy of Gaming Peripherals market for forthcoming years.

To Know How Covid-19 Pandemic Will Impact This Market

Table of Contents:

1 Gaming Peripherals Market Overview
1.1 Product Overview and Scope of Gaming Peripherals Market
1.2 Gaming Peripherals Market Segment by Type
1.2.1 Global Gaming Peripherals Market Sales Volume and CAGR (%) Comparison by Type (2017-2027)
1.3 Global Gaming Peripherals Market Segment by Application
1.3.1 Gaming Peripherals Market Consumption (Sales Volume) Comparison by Application (2017-2027)
1.4 Global Gaming Peripherals Market, Region Wise (2017-2027)
1.4.1 Global Gaming Peripherals Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2027)
1.4.2 United States Gaming Peripherals Market Status and Prospect (2017-2027)
1.4.3 Europe Gaming Peripherals Market Status and Prospect (2017-2027)
1.4.4 China Gaming Peripherals Market Status and Prospect (2017-2027)
1.4.5 Japan Gaming Peripherals Market Status and Prospect (2017-2027)
1.4.6 India Gaming Peripherals Market Status and Prospect (2017-2027)
1.4.7 Southeast Asia Gaming Peripherals Market Status and Prospect (2017-2027)
1.4.8 Latin America Gaming Peripherals Market Status and Prospect (2017-2027)
1.4.9 Middle East and Africa Gaming Peripherals Market Status and Prospect (2017-2027)
1.5 Global Market Size of Gaming Peripherals (2017-2027)
1.5.1 Global Gaming Peripherals Market Revenue Status and Outlook (2017-2027)
1.5.2 Global Gaming Peripherals Market Sales Volume Status and Outlook (2017-2027)
1.6 Global Macroeconomic Analysis
1.7 The impact of the Russia-Ukraine war on the Gaming Peripherals Market

2 Industry Outlook
2.1 Gaming Peripherals Industry Technology Status and Trends
2.2 Industry Entry Barriers
2.2.1 Analysis of Financial Barriers
2.2.2 Analysis of Technical Barriers
2.2.3 Analysis of Talent Barriers
2.2.4 Analysis of Brand Barrier
2.3 Gaming Peripherals Market Drivers Analysis
2.4 Gaming Peripherals Market Challenges Analysis
2.5 Emerging Market Trends
2.6 Consumer Preference Analysis
2.7 Gaming Peripherals Industry Development Trends under COVID-19 Outbreak
2.7.1 Global COVID-19 Status Overview
2.7.2 Influence of COVID-19 Outbreak on Gaming Peripherals Industry Development

3 Global Gaming Peripherals Market Landscape by Player
3.1 Global Gaming Peripherals Sales Volume and Share by Player (2017-2022)
3.2 Global Gaming Peripherals Revenue and Market Share by Player (2017-2022)
3.3 Global Gaming Peripherals Average Price by Player (2017-2022)
3.4 Global Gaming Peripherals Gross Margin by Player (2017-2022)
3.5 Gaming Peripherals Market Competitive Situation and Trends
3.5.1 Gaming Peripherals Market Concentration Rate
3.5.2 Gaming Peripherals Market Share of Top 3 and Top 6 Players
3.5.3 Mergers & Acquisitions, Expansion

4 Global Gaming Peripherals Sales Volume and Revenue Region Wise (2017-2022)
4.1 Global Gaming Peripherals Sales Volume and Market Share, Region Wise (2017-2022)
4.2 Global Gaming Peripherals Revenue and Market Share, Region Wise (2017-2022)
4.3 Global Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.4 United States Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.4.1 United States Gaming Peripherals Market Under COVID-19
4.5 Europe Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.5.1 Europe Gaming Peripherals Market Under COVID-19
4.6 China Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.6.1 China Gaming Peripherals Market Under COVID-19
4.7 Japan Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.7.1 Japan Gaming Peripherals Market Under COVID-19
4.8 India Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.8.1 India Gaming Peripherals Market Under COVID-19
4.9 Southeast Asia Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.9.1 Southeast Asia Gaming Peripherals Market Under COVID-19
4.10 Latin America Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.10.1 Latin America Gaming Peripherals Market Under COVID-19
4.11 Middle East and Africa Gaming Peripherals Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.11.1 Middle East and Africa Gaming Peripherals Market Under COVID-19

5 Global Gaming Peripherals Sales Volume, Revenue, Price Trend by Type
5.1 Global Gaming Peripherals Sales Volume and Market Share by Type (2017-2022)
5.2 Global Gaming Peripherals Revenue and Market Share by Type (2017-2022)
5.3 Global Gaming Peripherals Price by Type (2017-2022)
5.4 Global Gaming Peripherals Sales Volume, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Gaming Peripherals Sales Volume, Revenue and Growth Rate of Gaming Mouse (2017-2022)
5.4.2 Global Gaming Peripherals Sales Volume, Revenue and Growth Rate of Gaming Keyboards (2017-2022)
5.4.3 Global Gaming Peripherals Sales Volume, Revenue and Growth Rate of Headset (2017-2022)
5.4.4 Global Gaming Peripherals Sales Volume, Revenue and Growth Rate of Controllers (2017-2022)
5.4.5 Global Gaming Peripherals Sales Volume, Revenue and Growth Rate of Others (2017-2022)

6 Global Gaming Peripherals Market Analysis by Application
6.1 Global Gaming Peripherals Consumption and Market Share by Application (2017-2022)
6.2 Global Gaming Peripherals Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Gaming Peripherals Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Gaming Peripherals Consumption and Growth Rate of Personal (2017-2022)
6.3.2 Global Gaming Peripherals Consumption and Growth Rate of Commercial (2017-2022)

7 Global Gaming Peripherals Market Forecast (2022-2027)
7.1 Global Gaming Peripherals Sales Volume, Revenue Forecast (2022-2027)
7.1.1 Global Gaming Peripherals Sales Volume and Growth Rate Forecast (2022-2027)
7.1.2 Global Gaming Peripherals Revenue and Growth Rate Forecast (2022-2027)
7.1.3 Global Gaming Peripherals Price and Trend Forecast (2022-2027)
7.2 Global Gaming Peripherals Sales Volume and Revenue Forecast, Region Wise (2022-2027)
7.2.1 United States Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.2.2 Europe Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.2.3 China Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.2.4 Japan Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.2.5 India Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.2.6 Southeast Asia Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.2.7 Latin America Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.2.8 Middle East and Africa Gaming Peripherals Sales Volume and Revenue Forecast (2022-2027)
7.3 Global Gaming Peripherals Sales Volume, Revenue and Price Forecast by Type (2022-2027)
7.3.1 Global Gaming Peripherals Revenue and Growth Rate of Gaming Mouse (2022-2027)
7.3.2 Global Gaming Peripherals Revenue and Growth Rate of Gaming Keyboards (2022-2027)
7.3.3 Global Gaming Peripherals Revenue and Growth Rate of Headset (2022-2027)
7.3.4 Global Gaming Peripherals Revenue and Growth Rate of Controllers (2022-2027)
7.3.5 Global Gaming Peripherals Revenue and Growth Rate of Others (2022-2027)
7.4 Global Gaming Peripherals Consumption Forecast by Application (2022-2027)
7.4.1 Global Gaming Peripherals Consumption Value and Growth Rate of Personal(2022-2027)
7.4.2 Global Gaming Peripherals Consumption Value and Growth Rate of Commercial(2022-2027)
7.5 Gaming Peripherals Market Forecast Under COVID-19

8 Gaming Peripherals Market Upstream and Downstream Analysis
8.1 Gaming Peripherals Industrial Chain Analysis
8.2 Key Raw Materials Suppliers and Price Analysis
8.3 Manufacturing Cost Structure Analysis
8.3.1 Labor Cost Analysis
8.3.2 Energy Costs Analysis
8.3.3 R&D Costs Analysis
8.4 Alternative Product Analysis
8.5 Major Distributors of Gaming Peripherals Analysis
8.6 Major Downstream Buyers of Gaming Peripherals Analysis
8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Gaming Peripherals Industry

9 Players Profiles
9.1 Thrustmaster
9.1.1 Thrustmaster Basic Information, Manufacturing Base, Sales Region and Competitors
9.1.2 Gaming Peripherals Product Profiles, Application and Specification
9.1.3 Thrustmaster Market Performance (2017-2022)
9.1.4 Recent Development
9.1.5 SWOT Analysis
9.2 Plantronics
9.2.1 Plantronics Basic Information, Manufacturing Base, Sales Region and Competitors
9.2.2 Gaming Peripherals Product Profiles, Application and Specification
9.2.3 Plantronics Market Performance (2017-2022)
9.2.4 Recent Development
9.2.5 SWOT Analysis
9.3 Razer
9.3.1 Razer Basic Information, Manufacturing Base, Sales Region and Competitors
9.3.2 Gaming Peripherals Product Profiles, Application and Specification
9.3.3 Razer Market Performance (2017-2022)
9.3.4 Recent Development
9.3.5 SWOT Analysis
9.4 Sharkoon
9.4.1 Sharkoon Basic Information, Manufacturing Base, Sales Region and Competitors
9.4.2 Gaming Peripherals Product Profiles, Application and Specification
9.4.3 Sharkoon Market Performance (2017-2022)
9.4.4 Recent Development
9.4.5 SWOT Analysis
9.5 Corsair
9.5.1 Corsair Basic Information, Manufacturing Base, Sales Region and Competitors
9.5.2 Gaming Peripherals Product Profiles, Application and Specification
9.5.3 Corsair Market Performance (2017-2022)
9.5.4 Recent Development
9.5.5 SWOT Analysis
9.6 Cooler Master
9.6.1 Cooler Master Basic Information, Manufacturing Base, Sales Region and Competitors
9.6.2 Gaming Peripherals Product Profiles, Application and Specification
9.6.3 Cooler Master Market Performance (2017-2022)
9.6.4 Recent Development
9.6.5 SWOT Analysis
9.7 Mad Catz
9.7.1 Mad Catz Basic Information, Manufacturing Base, Sales Region and Competitors
9.7.2 Gaming Peripherals Product Profiles, Application and Specification
9.7.3 Mad Catz Market Performance (2017-2022)
9.7.4 Recent Development
9.7.5 SWOT Analysis
9.8 ROCCAT
9.8.1 ROCCAT Basic Information, Manufacturing Base, Sales Region and Competitors
9.8.2 Gaming Peripherals Product Profiles, Application and Specification
9.8.3 ROCCAT Market Performance (2017-2022)
9.8.4 Recent Development
9.8.5 SWOT Analysis
9.9 QPAD
9.9.1 QPAD Basic Information, Manufacturing Base, Sales Region and Competitors
9.9.2 Gaming Peripherals Product Profiles, Application and Specification
9.9.3 QPAD Market Performance (2017-2022)
9.9.4 Recent Development
9.9.5 SWOT Analysis
9.10 Sennheiser
9.10.1 Sennheiser Basic Information, Manufacturing Base, Sales Region and Competitors
9.10.2 Gaming Peripherals Product Profiles, Application and Specification
9.10.3 Sennheiser Market Performance (2017-2022)
9.10.4 Recent Development
9.10.5 SWOT Analysis
9.11 ZOWIE
9.11.1 ZOWIE Basic Information, Manufacturing Base, Sales Region and Competitors
9.11.2 Gaming Peripherals Product Profiles, Application and Specification
9.11.3 ZOWIE Market Performance (2017-2022)
9.11.4 Recent Development
9.11.5 SWOT Analysis
9.12 Trust
9.12.1 Trust Basic Information, Manufacturing Base, Sales Region and Competitors
9.12.2 Gaming Peripherals Product Profiles, Application and Specification
9.12.3 Trust Market Performance (2017-2022)
9.12.4 Recent Development
9.12.5 SWOT Analysis
9.13 Tt eSPORTS
9.13.1 Tt eSPORTS Basic Information, Manufacturing Base, Sales Region and Competitors
9.13.2 Gaming Peripherals Product Profiles, Application and Specification
9.13.3 Tt eSPORTS Market Performance (2017-2022)
9.13.4 Recent Development
9.13.5 SWOT Analysis
9.14 Turtle Beach
9.14.1 Turtle Beach Basic Information, Manufacturing Base, Sales Region and Competitors
9.14.2 Gaming Peripherals Product Profiles, Application and Specification
9.14.3 Turtle Beach Market Performance (2017-2022)
9.14.4 Recent Development
9.14.5 SWOT Analysis
9.15 SteelSeries
9.15.1 SteelSeries Basic Information, Manufacturing Base, Sales Region and Competitors
9.15.2 Gaming Peripherals Product Profiles, Application and Specification
9.15.3 SteelSeries Market Performance (2017-2022)
9.15.4 Recent Development
9.15.5 SWOT Analysis
9.16 Logitech G (ASTRO)
9.16.1 Logitech G (ASTRO) Basic Information, Manufacturing Base, Sales Region and Competitors
9.16.2 Gaming Peripherals Product Profiles, Application and Specification
9.16.3 Logitech G (ASTRO) Market Performance (2017-2022)
9.16.4 Recent Development
9.16.5 SWOT Analysis
9.17 HyperX
9.17.1 HyperX Basic Information, Manufacturing Base, Sales Region and Competitors
9.17.2 Gaming Peripherals Product Profiles, Application and Specification
9.17.3 HyperX Market Performance (2017-2022)
9.17.4 Recent Development
9.17.5 SWOT Analysis
9.18 Microsoft
9.18.1 Microsoft Basic Information, Manufacturing Base, Sales Region and Competitors
9.18.2 Gaming Peripherals Product Profiles, Application and Specification
9.18.3 Microsoft Market Performance (2017-2022)
9.18.4 Recent Development
9.18.5 SWOT Analysis

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source

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5. Forecasts the market value by assessing the impact of the market drivers and constraints.

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