openPR Logo
Press release

Game-Based Learning Market Analysis By Top Key Players - Badgeville (CallidusCloud), Bunchball (BI WORLDWIDE), Classcraft Studios Inc., Six Waves Inc., Recurrence, Inc., Fundamentor (Paratus Knowledge Ventures Pvt Ltd), Gametize Pte. Ltd.

12-28-2022 07:55 AM CET | Science & Education

Press release from: IMARC Group

Game-Based Learning Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Game-Based Learning Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

According to IMARC Group latest publish report, titled "Game-Based Learning Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027," that The global game-based learning market size reached US$ 13.1 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 36.3 Billion by 2027, exhibiting a growth rate (CAGR) of 18.7% during 2022-2027.

Industry Definition and Application:

Game-based learning is learning that is aided by the use of a game. This type of education can begin at any academic level and last throughout one's life. These intrinsic or supplement games can be played online, face-to-face and on devices like smartphones and computers. Game-based learning enables the learners to improve lateral thinking, develop soft skills, retain information, understand core concepts, and simplify complex topics. The games offer a risk-free environment, which creates an opportunity to make mistakes. Due to these features, game-based learning is emerging as a popular model in the education sector.

Covid-19 Impact:

We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.

Download free sample of the report: https://www.imarcgroup.com/game-based-learning-market/requestsample

Global Game-Based Learning Market Trends:

Some of the key reasons driving the growth of the market include the increased acceptance of cutting-edge technologies in the education sector, the rising popularity of modern classrooms, and the incorporation of cutting-edge techniques. As game-based technologies help in enhancing hand-eye coordination and rational thinking of the user, several universities and schools are incorporating these technologies in classroom learning. Moreover, continuous innovation and the introduction of new software in this field are also providing a thrust to the market growth. Furthermore, the technology is now also being used in the corporate sector for the training and skill development of the employees. Other factors, such as inflating income levels and the increasing access to high speed internet, are also contributing to the market growth.

Browse full report with detailed TOC and list of figures and tables: https://www.imarcgroup.com/game-based-learning-market

Competitive Scenario with Key Players:

The competitive landscape of the market has also been analyzed, with some of the key players being

Badgeville (CallidusCloud), Bunchball (BI WORLDWIDE), Classcraft Studios Inc., Six Waves Inc., Recurrence, Inc., Fundamentor (Paratus Knowledge Ventures Pvt Ltd), Gametize Pte. Ltd., GradeCraft (The Regents of the University of Michigan), Kuato Studios, BreakAway Ltd., Inc., Filament Games, LearningWare, Inc., Osmo (Tangible Play, Inc.) and Toolwire, Inc.

Breakup by Platform:

Online
Offline

Breakup by Revenue Type:

Game Purchase
Advertising
Others

Breakup by End-User:

K-12 Game-Based Learning
Higher Game-Based Learning

Breakup by Region:

North America
Europe
Asia Pacific
Middle East and Africa
Latin America

Browse related reports:

Mobile Education Market: https://www.imarcgroup.com/mobile-education-market

Education Apps Market: https://www.imarcgroup.com/education-apps-market

Soft Skills Training Market: https://www.imarcgroup.com/soft-skills-training-market

Saudi Arabia E-Learning Market: https://www.imarcgroup.com/saudi-arabia-e-learning-market

GCC E-Learning Market: https://www.imarcgroup.com/gcc-e-learning-market

Contact Us

30 N Gould St
Ste R
Sheridan, WY 82801
USA
Email: sales@imarcgroup.com
Website: https://www.imarcgroup.com
Follow us on twitter: @imarcglobal

About Us

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Game-Based Learning Market Analysis By Top Key Players - Badgeville (CallidusCloud), Bunchball (BI WORLDWIDE), Classcraft Studios Inc., Six Waves Inc., Recurrence, Inc., Fundamentor (Paratus Knowledge Ventures Pvt Ltd), Gametize Pte. Ltd. here

News-ID: 2864855 • Views:

More Releases from IMARC Group

How Much Does It Cost to Open a Medical Tourism Facilitation Business in 2025?
How Much Does It Cost to Open a Medical Tourism Facilitation Business in 2025?
Medical Tourism Facilitation Business Plan & Project Report Overview IMARC Group's "Medical Tourism Facilitation Business Plan and Project Report 2025" offers a comprehensive framework for establishing a successful medical tourism facilitation business. The critical areas, including market trends, investment opportunities, revenue models, and financial forecasts, are discussed in this in-depth report and are therefore useful resources to entrepreneurs, consultants and investors. Whether evaluating the viability of a new venture or streamlining
Vehicle Fleet Management Business Model: Income, Expenses & Profitability
Vehicle Fleet Management Business Model: Income, Expenses & Profitability
Vehicle Fleet Management Business Plan & Project Report Overview IMARC Group's "Vehicle Fleet Management Business Plan and Project Report 2025" offers a comprehensive framework for establishing a successful vehicle fleet management business. The critical areas, including market trends, investment opportunities, revenue models, and financial forecasts, are discussed in this in-depth report and are therefore useful resources to entrepreneurs, consultants and investors. Whether evaluating the viability of a new venture or streamlining
Complete Reverse Logistics Services Setup Cost & Investment Guide 2025
Complete Reverse Logistics Services Setup Cost & Investment Guide 2025
Reverse Logistics Services Business Plan & Project Report Overview IMARC Group's "Reverse Logistics Services Business Plan and Project Report 2025" offers a comprehensive framework for establishing a successful reverse logistics business. The critical areas, including market trends, investment opportunities, revenue models, and financial forecasts, are discussed in this in-depth report and are therefore useful resources to entrepreneurs, consultants and investors. Whether evaluating the viability of a new venture or streamlining an
Regenerative Medicine Clinic Business Project Report: Business Opportunities 2025
Regenerative Medicine Clinic Business Project Report: Business Opportunities 202 …
Regenerative Medicine Clinic Business Plan & Project Report Overview IMARC Group's "Regenerative Medicine Clinic Business Plan and Project Report 2025" offers a comprehensive framework for establishing a successful regenerative medicine clinic business. The critical areas, including market trends, investment opportunities, revenue models, and financial forecasts, are discussed in this in-depth report and are therefore useful resources to entrepreneurs, consultants and investors. Whether evaluating the viability of a new venture or streamlining

All 5 Releases


More Releases for Game

Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png Jollity: Redefining game nights, one mini-game at a time Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app. Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%. Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample The global video game subscription services market has experienced significant growth and
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop game for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-on
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for …
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine. GUANGZHOU, China– For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. The
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked! Guangzhou, China– If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued up
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to