Press release
Competitive Landscape Analysis of the Esports Market: Key Players and Strategies | Cloud9, Counter Logic Gaming, EA Sports., Echo Fox Fnatic, Electronic Arts Inc., Envy Gaming
Esports, or electronic sports, is a rapidly growing industry that involves competitive video gaming. With the increasing popularity of video games and the rise of online gaming platforms, esports has become a global phenomenon. A recent market research report by Pragma Market Research provides insights into the Global Esports Market.According to the report, the Global Esports Market is expected to grow at a compound annual growth rate (CAGR) of 18.3% from 2022 to 2030. The market is driven by the increasing popularity of video games, the rise of online gaming platforms, and the growing interest in competitive gaming.
๐๐๐ญ ๐ฆ๐จ๐ซ๐ ๐ข๐ง๐๐จ๐ซ๐ฆ๐๐ญ๐ข๐จ๐ง ๐จ๐ง ๐ญ๐ก๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ, ๐ข๐ง๐๐ฅ๐ฎ๐๐ข๐ง๐ ๐๐๐, ๐๐๐๐ฅ๐ & ๐ ๐ข๐ ๐ฎ๐ซ๐๐ฌ, ๐๐ฒ ๐ฏ๐ข๐ฌ๐ข๐ญ๐ข๐ง๐ :
https://www.pragmamarketresearch.com/reports/76188/global-e-sports-market-2020-2030-by-game-type-revenue-source-device-streaming-platform-audience-type-viewer-gender-age-group-and-region-trend-forecast-and-growth-opportunity?UTM=BOPR
The report also provides insights into the competitive landscape of the Global Esports Market, including key players such as Activision Blizzard Inc., Cloud9, Counter Logic Gaming, EA Sports., Echo Fox Fnatic, Electronic Arts Inc., Envy Gaming, Epic Games Inc., G2 Esports, Gfinity Plc, Hi-Rez Studios, Immortals, Intergalactic Gaming Ltd., Modern Times Group MTG AB, Nintendo Co. Ltd., Take-Two Interactive Software Inc., Team Liquid, Team SoloMid, Tencent Holdings Ltd., Valve Corporation, and Others. (This is not a complete list of companies, please inquire for sample pages for a complete list.)
The report includes information on the company's product portfolio, financial performance, and recent developments.
๐๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง:
The report provides a comprehensive analysis of the market by game type, revenue source, device, streaming platform, audience type, viewer gender, age group, and region.
The game types covered in the report include multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS), Player vs. Player (PvP), Massive Multiplayer Online Games (MMOG), and Other Game Types.
The revenue sources of the market are divided into sponsorships and advertising, media rights, merchandise and tickets, and game publisher fees. The sponsorships and advertising segment holds the largest market share due to the increasing investments by brands and companies in esports.
The device segment is divided into PC, console, mobile, and others.
The streaming platforms covered in the report include Twitch, YouTube Gaming, and others. Twitch holds the largest market share due to its dominant position in the market and its large user base.
The audience types covered in the report include occasional viewers and Regular Viewers. Regular Viewers hold the largest market share due to their high engagement with the esports community and their willingness to spend on esports-related products and services.
๐๐๐ญ ๐ ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐๐จ๐ฉ๐ฒ ๐จ๐ ๐ญ๐ก๐ข๐ฌ ๐ซ๐๐ฉ๐จ๐ซ๐ญ @:
https://www.pragmamarketresearch.com/reports/76188/global-e-sports-market-2020-2030-by-game-type-revenue-source-device-streaming-platform-audience-type-viewer-gender-age-group-and-region-trend-forecast-and-growth-opportunity/inquiry?UTM=BOPR
๐๐ก๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ ๐๐จ๐ฏ๐๐ซ๐ฌ ๐ญ๐ก๐ ๐๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐ ๐ซ๐๐ ๐ข๐จ๐ง๐ฌ:
- APAC (Japan, China, South Korea, Australia, India, and the Rest of APAC; the Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
- Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; the Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
- North America (U.S., Canada, and Mexico)
- South America (Brazil, Chile, Argentina, Rest of South America)
- RoW (Egypt, UAE, South Africa)
Asia Pacific holds the largest market share due to the growing interest in competitive gaming, the increasing investments in esports by companies and governments, and the popularity of mobile gaming.
๐๐ฎ๐ฒ ๐ ๐ฎ๐ฅ๐ฅ ๐๐๐ฉ๐จ๐ซ๐ญ (๐๐ข๐ง๐ ๐ฅ๐ ๐๐ฌ๐๐ซ) @
https://www.pragmamarketresearch.com/buy/76188?type=su&UTM=BOPR
๐๐จ๐ญ๐:
- Custom research reports can be available upon request.
- If you wish to request a discount, please refer to the discount link on our website or send an email to sales@pragmamarketresearch.com.
More topics to read:
Online Betting Market- https://www.pragmamarketresearch.com/reports/119538/global-online-betting-market
Online Game Platforms market- https://www.pragmamarketresearch.com/reports/103309/global-online-game-platforms-market
5G in Gaming market- https://www.pragmamarketresearch.com/reports/105949/global-5g-in-gaming-market
Digital gaming market- https://www.pragmamarketresearch.com/reports/76201/global-digital-gaming-market-2020-2026-by-device-mobile-pc-console-platform-audience-business-mode-distribution-channel-and-region-trend-forecast-and-growth-opportunity
Contact Us:
Pragma Market Research,
+1 425 230 0999
sales@pragmamarketresearch.com
About Us:
Pragma Market Research is a dynamic market research and consulting firm with experienced analysts in various industries. Our industries of expertise include Medical Devices, Pharmaceuticals, Semiconductors, Machinery, Information and Communication Technology, Automobiles, Chemicals and Materials, Packaging, Food and Beverages, Specialty Chemicals, Fast Moving Consumer Goods, and more.
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