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The augmented and virtual reality market size was valued at $14.84 billion in 2020 and is projected to reach $454.73 billion by 2030, registering a Compound Annual Growth Rate (CAGR) of 40.7% - Valuates reports
The augmented and virtual reality market size was valued at $14.84 billion in 2020 and is projected to reach $454.73 billion by 2030, registering a Compound Annual Growth Rate (CAGR) of 40.7%.Get PDF Sample - https://reports.valuates.com/request/sample/ALLI-Auto-4H304/Augmented_and_Virtual_Reality_Market_by_Organization_Size_Large_Enterprises_and_Small_Medium_Sized_Enterprises_Application_Consumer_and_Enterprise_Industry_Vertical_Gaming_Entertainment_Media_Aerospace_Defense_Healthcare_Education_Manufacturing_Retail_and_Others_Global_Opportunity_Analysis_and_Industry_Forecast_2018_2025_
Augmented and Virtual Reality Market Segment Review
The global augmented and virtual reality market is segmented on the basis of organization size, application, industry vertical, and region. On the basis of organization size, the market is fragmented into large enterprises and small & medium sized enterprises. In terms of application, the market is bifurcated into consumer and enterprise. Depending on industry vertical, it is segregated into gaming, entertainment & media, aerospace & defense, healthcare, education, manufacturing, retail, and others. Region wise, augmented and virtual reality industry is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
COVID-19 Impact Analysis
The augmented and virtual reality market was valued at $14.84 billion in 2020, and is projected to reach $454.73 billion by 2030, registering a CAGR of 40.7%. The current estimation of 2030 is projected to be higher than pre-COVID-19 estimates. The COVID-19 pandemic has significantly fostered the augmented and virtual reality market growth rate owing to the increased shift toward the adoption of virtual and augmented reality technologies as more number of businesses have turned to remote work. For instance, HTC announced to hold 2021 developer conference online, and it is projected to still be conducted through VR. On the other hand, The 2020 China Spring Cloud Auto Show combined AR technology, big data, Web 3D, panoramic content, and other technologies to present cutting-edge technologies and products from multiple perspectives.
Get Detailed Report - https://reports.valuates.com/market-reports/ALLI-Auto-4H304/augmented-and-virtual-reality
Moreover, augmented and virtual reality is finding emerging healthcare applications such as the patient management, tele-health, point of care, and home-based care. This is opportunistic for the growth of the market during the post pandemic period.
Augmented and Virtual Reality Market Segmentation
Augmented and Virtual Reality Market by Application
➣Consumer
➣Enterprise
Augmented and Virtual Reality Market by Organization Size
➣Large Enterprises
➣Small- & Medium-sized Enterprises
Augmented and Virtual Reality Market by Industry Vertical
➣Gaming
➣Entertainment & Media
➣Aerospace & Defense
➣Healthcare
➣Education
➣Manufacturing
➣Retail
➣Others
Augmented and Virtual Reality Market by Region
➣North America
➣United States
➣Canada
➣Europe
➣Germany
➣France
➣UK
➣Italy
➣Russia
➣Nordic Countries
➣Rest of Europe
➣Asia-Pacific
➣China
➣Japan
➣South Korea
➣Southeast Asia
➣India
➣Australia
➣Rest of Asia
➣Latin America
➣Mexico
➣Brazil
➣Rest of Latin America
➣Middle East & Africa
➣Turkey
➣Saudi Arabia
➣UAE
➣Rest of MEA
Mixed Reality Market- https://reports.valuates.com/market-reports/QYRE-Auto-7H1936/global-mixed-reality
Gaming Headset Market - https://reports.valuates.com/market-reports/QYRE-Auto-28Q467/global-gaming-headset
Gaming Laptop Market - https://reports.valuates.com/market-reports/QYRE-Auto-12L302/global-gaming-laptop
Augmented Reality Market - https://reports.valuates.com/market-reports/QYRE-Othe-1P227/augmented-reality
Virtual Mirror Market - https://reports.valuates.com/market-reports/QYRE-Othe-0I324/global-virtual-mirror
Extended Reality (XR) Market -https://reports.valuates.com/market-reports/QYRE-Auto-6Q6079/global-extended-reality-xr
Vein Finder Market - https://reports.valuates.com/market-reports/QYRE-Auto-5112/global-vein-finder
Virtual Mirror Market - https://reports.valuates.com/market-reports/QYRE-Othe-0I324/global-virtual-mirror
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Global Augmented Reality and Virtual Reality Market was valued US$ 6.1 Bn in 2017, and is expected to reach US$ 58.2 Bn by 2026, at a CAGR of 32.57% during forecast period.
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