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Virtual Reality Market is expected to witness Incredible Growth forecast 2031 - Meta(US), Microsoft(US), Sensics(US), Leap Motion(US)

08-02-2023 03:58 PM CET | IT, New Media & Software

Press release from: Global Insight Services

Virtual Reality Market is expected to witness Incredible Growth

New York, Global Virtual Reality Market report from Global Insight Services is the single authoritative source of intelligence on Virtual Reality Market. The report will provide you with analysis of impact of latest market disruptions such as Russia-Ukraine war and Covid-19 on the market. Report provides qualitative analysis of the market using various frameworks such as Porters' and PESTLE analysis. Report includes in-depth segmentation and market size data by categories, product types, applications, and geographies. Report also includes comprehensive analysis of key issues, trends and drivers, restraints and challenges, competitive landscape, as well as recent events such as M&A activities in the market.

Request free sample copy of this research study: https://www.globalinsightservices.com/request-sample/GIS10008

Virtual Reality equipment such as gloves, headsets or glasses, and bodysuits are used to provide viewers with an immersive experience. By allowing users to immerse themselves in a fully realistic environment, virtual reality has changed the gaming and entertainment industries. In addition, the expanding usage of this technology in instructional training, such as for instructing engineers, mechanics, pilots, field workers, defense warriors, and technicians in the manufacturing and oil and gas industries, is propelling market expansion.

The easy availability of affordable VR devices is a major element pushing VR device adoption. Local companies' launches of VR gadgets in countries like China and India have aided in making such devices inexpensive and promoting their widespread adoption.

In the last few years, virtual reality technology has carved out a niche in the game industry. VR has ushered in a new era of gaming, one in which gamers may immerse themselves in first-person experiences. Developers like Oculus and HTC have worked hard in recent years to make virtual reality more accessible and inexpensive. Oculus previously released the Oculus Quest, a standalone wireless virtual reality headset.

Game developers in emerging economies are also working to improve players' experiences by releasing and rewriting codes for a variety of platforms, such as PlayStation, Xbox, and Windows PC, which are then packaged as a separate product and distributed to gamers via a cloud platform.

Read more about Virtual Reality Market here: https://www.globalinsightservices.com/reports/virtual-reality-vr-market/

Report Coverage

Key Trends and Drivers

The increasing usage of the 5G network is driving virtual technology adoption. High-bandwidth and ultra-low latency are key features of 5G services. The promotes the use of virtual reality technology in applications such as entertainment, training, and simulation.

Head Mounted Displays (HMDs) have been widely used in the gaming and entertainment industries. With the introduction of VR and 3D technology, the gaming industry has undergone a technical transformation. The use of HMDs for gaming is the primary driver of the VR HMD market's growth. The advent of low-cost VR HMDs has also aided in the growth of the VR segment's shipments.
Improving consumer comfort levels in situational uses, such as VR gaming and VR calls, are among the aspects that point to a promising future for VR technology in gaming.

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COVID-19 Impact Analysis

Several industries were temporarily shut down and lockdowns were enacted during the COVID-19 outbreak to stop the virus from spreading, affecting commercial operations across regions. However, as businesses increasingly need to conduct their operations online, VR has become more popular. Companies have turned to virtual platforms to maintain their day-to-day operations, such as attending meetings and developing policies and plans. Furthermore, virtual reality (VR) is developing as a viable technique for virtual events.

As a result, the pandemic has had a moderately positive impact on this sector in the short term. People in the actual world, used virtual technology to better their health and well-being, entertainment, live shows, virtual conferences, and meetings.

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Segmentation

The virtual reality market can be segmented by technology, device, component, end-use industry, and region. By technology, the market can be divided into semi & fully immersive, and non-immersive. By device, the market can be divided into HMD and GTD. By component, the market can be divided into hardware and software. By end-use industry, the market can be segmented into consumer, healthcare, energy, and aerospace & defense. By region, the market is divided into North America, Europe, Asia Pacific, and the Rest of the World.

Key Players:

The virtual reality(VR) market includes players such as Meta(US), Microsoft(US), Sensics(US), Leap Motion(US), HTC Corporation(CN), Eon Reality(US), Alphabet(US), Unity Technologies Inc.(US), Lenovo Group Ltd.(CN).

With Global Insight Services, you receive:

• 10-year forecast to help you make strategic decisions
• In-depth segmentation which can be customized as per your requirements
• Free consultation with lead analyst of the report
• Excel data pack included with all report purchases
• Robust and transparent research methodology

Contact Us:

Global Insight Services LLC
16192, Coastal Highway, Lewes DE 19958
E-mail: info@globalinsightservices.com
Phone: +1-833-761-1700

About Global Insight Services:

Global Insight Services (GIS) is a leading multi-industry market research firm headquartered in Delaware, US. We are committed to providing our clients with highest quality data, analysis, and tools to meet all their market research needs. With GIS, you can be assured of the quality of the deliverables, robust & transparent research methodology, and superior service.

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